CLIENT
AT&T
AT&T is a telecommunications company that offers services such as local and long-distance phone, wireless communications, internet, and data/broadband.
CLIENT
AT&T
AT&T needed help with the national rollout of the “#X” program. The goal of this program was intended to reach teens in a unique and impactful way to encourage usage of #X, a texting shorthand that encourages students to speak up to help reduce distracted driving
CHALLENGE:
AT&T needed help with the national rollout of the “#X” program. The goal of this program was to reach teens in a unique and impactful way to encourage usage of #X, a texting shorthand that encourages students to speak up to help reduce distracted driving.
- #X was developed as shorthand code so both parties understood to not disturb until they reached their destination.
- Research shows that teens expect a return text message within 5 minutes of sending, which causes pressure on the receiver to respond immediately, even when behind the wheel.
- Research also shows that nearly 60% of people are more likely to stop driving distracted if a friend or passenger pressures them to.
BRAINBOX SOLUTION:
Taking its well-established high school football rivalry game platform, BRAINBOX kicked off a Twitter Rivalry Battle between nearly 50 different rival schools. BRAINBOX engaged our school marketing ambassadors at each school to excite and incentivize full participation by the student body.
Over 2 million ‘Don’t text and Drive’ messages were sent by students from 50 schools during the two-week activation.
Activation included:
- Social media integration with current official Twitter sites at each school
- Posters in prominent areas
- Announcements each day of the week leading to the Rivalry game
- Spirit team banners at the pep rallies for both schools
- Game-day signage at the host venue
- Public announcements throughout the game
- Special AT&T Twitter Battle trophies were presented to each winning school
- PR campaigns to all local media surrounding the communities
- Research shows that teens expect a return text message within 5 minutes of sending, which causes pressure on the receiver to respond immediately, even when behind the wheel
- Research also shows that nearly 60% of people are more likely to stop driving distracted if a friend or passenger pressures them to.
#X was developed as shorthand code so both parties understood to not disturb until they reached their destination.
Taking its well-established high school football rivalry game platform, BRAINBOX kicked off a Twitter Rivalry Battle between nearly 50 different rival schools.
BRAINBOX engaged our school marketing ambassadors at each school to excite and incentivize full participation by the student body.
Activation included:
-
- Social media integration with current official Twitter sites at each school
- Posters in prominent trafficked areas
- Announcements each day of the week leading to the Rivalry game
- Spirit team banners at the pep rallies for both schools
- Game-day signage at the host venue
- Public announcements throughout the game
- Special AT&T Twitter Battle trophies were presented to each winning school
- PR campaigns to all local media surrounding the communities
Over 2 million ‘Don’t text and Drive’ messages were sent by students from 50 schools during the two week activation