CLIENT
Explore how CEEK Virtual Reality, in partnership with BRAINBOX, brought immersive VR experiences to high schools. Learn how thousands of students and families engaged with cutting-edge technology, inspiring the next generation through virtual concerts, exclusive events, and more
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Objective
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Promote the new launch of CEEK Virtual Reality (VR).
To help CEEK bring the virtual reality experience to everyone with a unique opportunity to reach the youth and young adult audience through sports, digital advertising, and press conferences. During the Press Conferences arranged by BRAINBOX, we helped CEEK’s Founder and CEO, Mary Spio share her story of reimagining the future while connecting to the past. From growing up in Ghana to establishing herself as a leader in technology and innovation, Mary Spio spoke to thousands of high school students about her unique journey in becoming a visionary voice at the forefront of new technologies.
Solution/Results
BRAINBOX helped promote CEEK in new and exciting ways and also distributed thousands of CEEK Virtual Reality headsets to students, parents, and all attendees. The CEEK/BRAINBOX partnership brought virtual reality experiences to high schools and furthered the goal of democratizing this technology and connecting people across the globe. This unique activation is just another example of how BRAINBOX can help brands reach the youth/young adult and family audience. We understand our sponsors’ target demographic and help them reach those in unique ways.
Solution/Results
BRAINBOX helped promote CEEK in new and exciting ways and also distributed thousands of CEEK Virtual Reality headsets to students, parents, and all attendees. The CEEK/BRAINBOX partnership brought virtual reality experiences to high schools and furthered the goal of democratizing this technology and connecting people across the globe. This unique activation is just another example of how BRAINBOX can help brands reach the youth/young adult and family audience. We understand our sponsors’ target demographic and help them reach those in unique ways.
“BRAINBOX helped us usher in a new era in entertainment, learning, and social networking by creating and placing exclusive experiences within arm’s reach of everyone. BRAINBOX helped create moments and experiences that fans will never forget.”